Betty Robertson
5 Ways to Tank Your Narrative and How to Avoid Them
Saturday April 26 at 10:00 am US Central Time
Betty Robertson is a BAFTA and WGA nominated writer, narrative designer, consultant, and teacher. She's trained over 500 video game writers between her stints with the UBC writing course, Pixelles, and Into Games. Currently, she's an editor and narrative consultant with Netflix Interactive. When she's not writing for games, she's working on a number of other projects, including screenplays, comics, and novels. When she's not doing any writing, she's playing soccer or taking her dog, Banana for walks
Meghan Sullivan
Up Up, Down Down: Shared Narrative Design in 2D Platformers and Archaic Art
Saturday April 26 at 11:00 am US Central Time
Meghan Sullivan is a 20 year veteran of the video games industry and the host of History N' Games, an educational series that teaches history through the awesome power of video games!
Dr. Richard Cole
Checking for History in Baldur's Gate 3
Saturday April 26 at 1:00 pm US Central Time
Richard Cole is Lecturer in Digital Classics at the University of Bristol and co-Director of the Bristol Digital Game Lab. His research focuses on how the history and culture of antiquity intersects with new media, in particular video games, virtual reality, and artificial intelligence. From 2020-2023, he worked on the multidisciplinary Virtual Reality Oracle project, which created a ground-breaking VR experience of ancient divination that is improving educational outcomes in schools. He has published leading research on Classics in video games, while his latest work looks at how questions around the authorship of the Iliad and Odyssey can help us better understand AI generated texts today. Through the Game Lab, he is leading the research component of a collaborative R&D project with industry partner Meaning Machine on generative AI systems for video game dialogue.
Dr. Alexander Vandewalle
Checking for History in Baldur's Gate 3
Saturday April 26 at 1:00 pm US Central Time
Alexander Vandewalle is a Postdoctoral Researcher at Ghent University, where he studies the reception of Greco-Roman mythology in indie games through the lens of (counter-)hegemony. He has previously worked on characterization in video games, game analysis methodology, players’ experiences of historical video games, various topics related to the reception of the ancient world in games (including mythology, aesthetics, intertextuality, epigraphy, pedagogical applications and haptic feedback) and broader media franchises (Star Wars, Marvel Cinematic Universe). He is also the creator of Paizomen (www.paizomen.com), a work-in-progress database of video games set in classical antiquity.
Joel Gordon
From Labors to Levels: Hercules' Journey Through Retro Video Games
Saturday April 26 at 4:45 pm US Central Time
Joel is a socio-cultural historian whose research situates the ancient world both in its ancient context and in conversation with contemporary media. He has published on the development of Greco-Roman eschatological thought and how such concepts were understood by ancient societies, and is an established voice in classical reception studies, particularly regarding how socio-cultural phenomena interact with shifting conceptualizations of deities and heroes
Colin Snyder
Playing with Myth: How Game Designers Can Model Representations of History Through Speculative Design & Art Direction
Sunday April 27 at 10:00 am US Central Time
Colin Snyder is a designer & artist working in Brooklyn, New York. He has worked on award-winning-games like the Grand Theft Auto and Red Dead Redemption series. As a key member of NYC-based art collective, Babycastles through 2013—described as the "CBGBs of videogames"—he succeeded in popularized a global movement of do-it-yourself communities in games and the arts that led to his inclusion in the Victoria & Albert Museum's traveling exhibition, Videogames: Design/Play/Disrupt. His contributions on interactive installations like Space Cruiser for the Hayden Planetarium, and NightGames, a digitally-enhanced dance party installation, highlight face-to-face interactions and play experiences that are largely missing from the popular console and PC game market.
His game studio, Little Red, is focused on making beautiful games for institutional and private clients that use the structure of games to elucidate systemic bodies of knowledge. His latest game, LOGOS DIVINÆ, is a "prequel to tarot" set in Roman antiquity, inspired by the syncretic mystery cults from the dawn of the common era.
Julie Levy
Does It Belong in a Museum?: A Case Study on Stardew Valley and Roots of Pacha
Sunday April 27 at 11:15 am US Central Time
Julie Levy (she/they) is an archaeogamer, independent scholar, and activist. She is the Managing Director at the Save Ancient Studies Alliance, an organization devoted to bringing ancient studies into the mainstream. They also run a YouTube channel with historical content and a weekly archaeogaming Twitch stream. Her ancient history specialties are ancient Greek, historical linguistics, and comparative mythology; their gaming interests run to indie games with puzzle and life sim elements.
Samantha Suppes
An Episode of the Odyssey
Sunday April 27 at 2:00 pm US Central Time
Samantha Suppes is a Near Eastern Art and Archaeology PhD student studying the Bronze and Iron Age Southern Levant. She received her undergraduate degree from Johns Hopkins University and her masters degree from the University of Pennsylvania. She has worked at numerous archaeological sites in Israel including Ashkelon, Tel Shimron, Tel Keisan, Megiddo, Qumran Caves, and the City of David.
Mark Lamourine
The Land Between the Rivers
Sunday April 27 at 3:30 pm US Central Time
Mark Lamourine is a passionate geek who makes a living as a system administrator. He’s dabbled in theater, music and RPGs for a very long time with mixed results. His interest in Mesopotamian history stems from desire to combine the last three with the first to explore the real and mystical in a time before our myths.